I've pretty much done everything that can be done with the game at this point, broken down to incremental goals:
Win it (escape) with various builds (melee only, ranged only, no-combat skills), multiple times.
Uncovered the entire map via scouting every land hex on foot.
Killed 100 Dogmen, 100 Blue Frogs, 100 DMC Guards (that was tedious).
Killed the Mergawraith, the Enfield Horror, and many DMC drones.
Survived getting infected with Blue Rot.
I think that when I finish this run, I'll park the game for a while. It's been well worth the purchase price.Read more >
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After many play throughs of the game, I've noticed that there seem to be three distinct stages to game play.
You have little or no equipment, and you are in danger of dying from hypothermia, thirst, hunger, sickness, or enemy action. Your priorities are focused on getting the basics as fast as you can - water, shelter (including clothing), and a weapon. You want to avoid the bad guys as much as you can, but it feels like Time is your biggest enemy. You only have so many turns before you freeze or die of thirst. This describes the first few turns of the game, but it can happen later in the game too. You can end up back in this condition if you surrender, or get robbed, or get your camp looted while you are away. Likewise, if you get infected o…
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Neo Scavenger is a "guns or butter" game. You have a finite amount of carrying capacity, determined by three things: your physical strength (do you have the Strong or Feeble traits), the containers you find or buy (backpacks, bags, boxes and so forth), and the encumbrance (weight/space) of the items you want to carry. Every turn, you make decisions on which items to carry with you and which items to leave behind. Do you carry this weapon or that one...or more than one? Do you try to carry more water and food, or more tools? "Guns or butter" - eventually you will need both, but you have to choose which to carry now. Choose wisely, or pay the price, sooner or later.
Your strength is determined by your choice of perks and flaws.
- If you pick the …
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Back in World War 2, the Russians had a strategy called 'Scorched Earth' that they used against the German army that was advancing through the Russian countryside. Retreating forces would consume and/or pick up everything useful that they could carry, and then burn/destroy everything they left behind. The enemy that pursued them found the are stripped of food, water, resources of any kind. This meant the advancing army had to bring their own supplies with them as they traveled...greatly slowing and eventually halting their offensive.
Every time I enter a hex, I look at what's there for resources, and then decide what to do with each item, by category. If an item is valuable to me, but not something I can use right now, I stash it in the bes…
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