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Spoiler warning!
This article contains plot details, you should consider not reading this page if you do not want spoilers.

Unstoppable is one of the two hidden legendary reputations (the other being Elusive), unlocked by being recognised for feats of strength.

Effects[]

The following info is taken from the game's XML file:

  • Pain Left Base +25%
  • Immune Left Base +20%
  • Heal Per Hour +2%
  • Blood Restore Rate +0.01%
  • Immune Restore Rate +0.1%
  • Pain Left +25%
  • immune Left +20%
  • Morale (How intimidating you are in combat) +20%
  • Fatigue Modifier -25%
  • Defense +20%
  • Attack Damage Multiplier +25%

New combat moves[]

  • Intimidate: Explode with unbridled rage, scaring target. Both you and target must see each other.
    (Better version of Threaten. Constant buff on self that reduces morale of enemies that see player.)
  • Exploit Weakness: Seeks a weakness to exploit in target, helping future attacks against it. Must see target.
    (Increase hit chance. Ignores armor.)

Acquiring Unstoppable[]

Receive 4 points:

Tips[]

  • Unstoppable improves many statistics that are useful for survival, such as the fatigue modifier, healing rates and morale.
  • The 'Exploit Weakness' combat move allows weapons that do not have significant armor piercing qualities, such as pebbles in a Sling, to completely ignore armor as well as Unstoppable passively improving damage.
    • This makes 'Exploit Weakness' particularly useful to characters that use Ranged attacks as their primary way of fighting, as the improved damage, accuracy and ignoring armor helps to conserve ammo.
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