The Trapping skill is extremely useful for acquiring hides for clothing, as well as properly preparing meat - great for survivors preferring to live in the woods.
- Allows the player to make many recipes, including squirrel snares, cured meat, and friction campfires.
- Allows the player to skin the hide from corpses, as well as gather more meat from large corpses.
- Unlocks "Lure Into Trap" move in combat: If it works, the enemy will fall and/or get a minor injury.
- Unlocks 'Alertness' bar on camp screen: Used to know how likely it is the player will wake up if an enemy comes while they are sleeping (voluntarily or not, because of pain/exhaustion). Alertness is increased with the use of noise traps in camps.
- If used while scavenging sheds or other possibly booby-trapped areas, greatly increase character's safety.
Butchering the GameEdit
Any character can craft the corpses with a sharp edged tool to get their meat, but using the trapping skill gives you their hides as well, which can be used to make hide gloves and tunics. The meat can be cooked, too, but only trappers can cure it so it lasts longer.
The skill can be used during following encounters:
Crafting items using this skillEdit
|Small Campfire (friction)||0.25||
| Squirrel Snare (R*) |
(* Trapping skill not needed for disassembly)
| Meat and Hide from Small, Furry Corpse |
(1 Small Chunk of Meat, 1 Small Animal Hide)
| Meat and Hide from Medium, Furry Corpse |
(5 Small and 4 Medium Chunks of Meat, 10 Small Chunks of Hide)
| Meat and Hide from Dogman Corpse |
(8 Small and 7 Medium Chunks of Meat, 1 Dogman Fur Coat)
|Cured Small Chunks of Meat over Campfire||0.25||
|Cured Medium Meat over Campfire||0.50||
- Eating spoiled meat can be harmful to the character's health.
- Once the meat has spoiled it can't be cooked.
- Curing meat makes it last longer before it goes bad.