"Higher pain threshold, immune system effectiveness, and resistance to wounds, can headbutt in combat"

Ability Point cost: 4

Effects Edit

  • Pain Threshold Base Level: +50%
  • Immunity Base Level: +33%
  • Healing Rate per hour: +3%
  • Morale Effects: +30%
  • Blood Restore Rate (per hour): +0.02%
  • Immunity Restore Rate (per hour): +0.1%
  • Allows "Headbutt" combat move

See alsoEdit


  • Fragile and Tough are mutually exclusive.
  • This skill is excellent for combat-oriented players, whether using ranged or melee weapons.

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