Neo Scavenger Wiki
Advertisement
"Higher pain threshold, immune system effectiveness, and resistance to wounds, can headbutt in combat"

Ability Point cost: 4

Effects[]

  • Pain Threshold Base Level: +50%
  • Immunity Base Level: +33%
  • Healing Rate per hour: +3%
  • Morale Effects (How intimidating you are in combat): +30%
  • Blood Restore Rate (per hour): +0.02%
  • Immunity Restore Rate (per hour): +0.1%
  • Allows "Headbutt" combat move

See also[]

Notes[]

  • Fragile and Tough are mutually exclusive.
  • This skill is excellent for combat-oriented players, whether using ranged or melee weapons.
  • Improved pain resistance and immunity are useful when scavenging in more hazardous locations, as the player can shrug off minor scrapes and bruises.
  • Being Tough does not actually make a character more resistant to damage; Only pain and immunity are directly improved.
  • Combined with Fast Metabolism and/or Medic, nearly any injuries that are not immediately lethal will usually heal before they can become life threatening.
Advertisement