- "Higher pain threshold, immune system effectiveness, and resistance to wounds, can headbutt in combat"
Ability Point cost: 4
- Pain Threshold Base Level: +50%
- Immunity Base Level: +33%
- Healing Rate per hour: +3%
- Morale Effects: +30%
- Blood Restore Rate (per hour): +0.02%
- Immunity Restore Rate (per hour): +0.1%
- Allows "Headbutt" combat move
- Fragile and Tough are mutually exclusive.
- This skill is excellent for combat-oriented players, whether using ranged or melee weapons.
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