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"Slow metabolism: food and water intake rates reduced, healing rates slightly reduced"

Ability Point cost: 2

Effects:[]

  • Food consumption rate: -25%
  • Water consumption rate: -50%
  • Healing Rate per hour: -2%
  • Blood Restore Rate (per hour): -0.01%
  • Immunity Restore Rate (per hour): -0.05%

Tips[]

  • Slow metabolism is a very useful skill for beginners, greatly reducing the food and water needs of a character.
  • Fragile is a poor choice for offsetting point costs in combination with this skill because of the greatly reduced recovery rates they both incur.
    • Even alone, Slow metabolism can tip the balance of recovery just enough to turn something survivable into something lethal.
  • With Hiding and Athletic, it is possible to stalk and simply outlast most creatures as they run themselves ragged.
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