- "Slow metabolism: food and water intake rates reduced, healing rates slightly reduced"
Ability Point cost: 2
Effects:[]
- Food consumption rate: -25%
- Water consumption rate: -50%
- Healing Rate per hour: -2%
- Blood Restore Rate (per hour): -0.01%
- Immunity Restore Rate (per hour): -0.05%
Tips[]
- Slow metabolism is a very useful skill for beginners, greatly reducing the food and water needs of a character.
- Fragile is a poor choice for offsetting point costs in combination with this skill because of the greatly reduced recovery rates they both incur.
- Even alone, Slow metabolism can tip the balance of recovery just enough to turn something survivable into something lethal.
- With Hiding and Athletic, it is possible to stalk and simply outlast most creatures as they run themselves ragged.