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"Physical wounds, pain, and infections are more severe to you, healing is slower"

Ability points: + 4

Effects[]

  • Pain Threshold Base Level: -33%
  • Immunity Base Level: -25%
  • Healing Rate per hour: -2%
  • Morale Effects (How intimidating you are in combat): -30%
  • Blood Restore Rate (per hour): -0.01%
  • Immunity Restore Rate (per hour): -0.05%
  • "DefDmgMult": +50%

See also[]

Notes[]

  • Tough and Fragile are mutually exclusive.
  • Fragile can be difficult to play with. Pairing it with Medic and/or Fast Metabolism will lessen its healing penalty. Melee combat should be avoided (unless wearing good armor). Also, keep some painkillers handy.
  • The reduced base immunity and immunity restore rate can make something as simple as Gastroenteritis alongside a small, untreated scratch seriously dangerous. Many low immunity diseases are easily avoided, even without health boosters, if the player is not Fragile.
  • Pairing it with Slow Metabolism can be lethal due to the even greater healing penalty.
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