- "Food and water intake rates increased, healing rates slightly increased."
Ability Points gain: 2
- Food consumption rate: +25%
- Water consumption rate: +50%
- Healing Rate per hour: +2%
- Blood Restore Rate (per hour): +0.01%
- Immunity Restore Rate (per hour): +0.05%
- This trait makes the character get hungry and thirsty faster, which is easy to overcome when the player has easy access to food and water (with Trapping or Botany skill).
- It is also the only flaw to have a positive aspect.