"Food and water intake rates increased, healing rates slightly increased."

Ability Points gain: 2

Effects Edit

  • Food consumption rate: +25%
  • Water consumption rate: +50%
  • Healing Rate per hour: +2%
  • Blood Restore Rate (per hour): +0.01%
  • Immunity Restore Rate (per hour): +0.05%


  • This trait makes the character get hungry and thirsty faster, which is easy to overcome when the player has easy access to food and water (with Trapping or Botany skill).
  • It is also the only flaw to have a positive aspect.

See alsoEdit

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