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"Food and water intake rates increased, healing rates slightly increased."

Ability Points gain: 2

Effects[]

  • Food consumption rate: +25%
  • Water consumption rate: +50%
  • Healing Rate per hour: +2%
  • Blood Restore Rate (per hour): +0.01%
  • Immunity Restore Rate (per hour): +0.05%

Tips[]

  • This trait makes the character get hungry and thirsty faster, which is easy to overcome when the player has easy access to food and water (with Trapping or Botany skill).
  • It is one of two flaws to have a positive aspect, the other being Insomniac.
  • Combined with Tough and/or Medic, nearly any injuries that are not immediately lethal will usually heal before they can become life threatening.

See also[]

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