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Crafting in NEO Scavenger involves combining various ingredients (items, abilities and tools) in the crafting screen to create new items. This can be done with or without paper crafting recipes.

Since v0.971b items are listed by their properties. A single item can have several properties and several items can have the same property. For example, the medium tree branch has the properties medium, fire fuel, flammable, rigid, shaft, springy and tannin source; while twigs & bark have the properties small, kindling, rigid parts and tannin source as well. Thus, multiple combinations are possible to achieve the same end result. For instance: a torch made using a crowbar instead of a tree branch will still look like it was made with a branch, but the game remembers the ingredients used, and the crowbar can be recovered later.

Some items used in crafting will be consumed, while others can be used multiple times (usually with some condition loss). Crafting recipes can be found in the game world or learned by experimenting. Either way, the recipe is added to your known recipe list once it is picked up or successfully crafted.

A few notes regarding the recipes on this page:

  • Recipes marked with (R) can be reversed.
  • Items marked with (T) are used as tools; this means they aren't consumed in the crafting process, but in most recipes their durability is reduced.
  • Tools and skills are required to reverse recipes, unless otherwise noted.
  • The central column shows the number of moves (or partial moves) required for crafting.
  • Move the cursor over the properties or click the little arrow to see a list of all items with this property.


Resources

River/Marsh/Lake Resources
(6 Water)
0.05
  • Natural Water Source (non-chemical) (1, T)
Forest Resources
(Large Tree Branch, 10 Medium Tree Branches, 10 Twigs & Bark)
0.05
  • Forest (1, T)
    • Trees

Fire

Small Campfire (lit) 0.10
Small Campfire (friction) 0.25
Extinguished Small Campfire
(2 Handfuls of Ashes)
0.01
Medium Campfire (lit) 0.25
Medium Campfire (stoked) 0.25
Extinguished Medium Campfire
(Small campfire, 2 Handfuls of Ashes)
0.01
Crude Torch (R) 0.10
Crude Torch (lit) (R*)
(* Only medium shaft can be recovered)
0.10
Quality Torch (R) 0.15
Quality Torch (lit) (R*)
(* Only medium shaft can be recovered)
0.15

Materials

Medium Thread (R) 0.01
Broken Bottle
(1 Broken Bottle, 2 Shards)
0.01
Shards
(2 Shards)
0.01
Paper Scraps
(10 Scraps of Paper)
0.01

Tools

Binoculars (R) 0.01
Binoculars w/Strap (R) 0.01
Crowbar w/Strap (R) 0.01
Lockpicks (R*)
(* Lockpicking skill not needed for disassembly)
0.50
Scope w/Strap (R) 0.01
Squirrel Snare (R*)
(* Trapping skill not needed for disassembly)
0.10

Food

Sterilized Water (boiled) 0.20
  • Water (non-chemical) (1)
    • Water
    • Water (sterilized)
    • Water (infected)
Sterilized Water (boiled) x2/x3 0.40 - 0.60
  • Water (non-chemical) (2-3)
    • Water
    • Water (sterilized)
    • Water (infected)
Sterilized Water (pill) 0.10
  • Water (non-chemical) (1)
    • Water
    • Water (sterilized)
    • Water (infected)
Analyzed Water 0.01
  • Water (unidentified) (1)
    • Water
    • Water (infected)
    • water (poisoned, sterilized)
    • Water (sterilized)
Tannin Tea
(Bark Tea)
0.20
  • Water (non-chemical) (1)
    • Water
    • Water (sterilized)
    • Water (infected)
Meat from Small Corpse
(1 Small Chunk of Meat)
0.25
Meat and Hide from Small, Furry Corpse
(1 Small Chunk of Meat, 1 Small Animal Hide)
0.25
Meat from Medium, Furry Corpse
(3 Small and 3 Medium Chunks of Meat, 5 Small Chunks of Hide)
1.00
Meat and Hide from Medium, Furry Corpse
(5 Small and 4 Medium Chunks of Meat, 10 Small Chunks of Hide)
1.00
Meat from Large Corpse
(8 Small and 7 Medium Chunks of Meat)
1.00
Meat from Humanoid Corpse
(8 Small and 7 Medium Chunks of Meat (human))
1.00
Meat from Large, Furry Corpse
(8 Small and 7 Medium Chunks of Meat, 15 Small Chunks of Fur)
1.00
Meat and Hide from Dogman Corpse
(8 Small and 7 Medium Chunks of Meat, 1 Dogman Fur Coat)
1.00
Roasted Meat on a Stick 0.20
Cured Small Chunks of Meat over Campfire 0.25
Roasted Meat on a Stick (medium) 0.40
Cured Medium Meat over Campfire 0.50

Medicine

Boiled Clean Rags 0.20
  • Water (any) (1)
    • Water
    • Water (sterilized)
    • Water (infected)
    • Water (poisoned, sterilized)
Boiled Clean Rags x2/x3 0.40 - 0.60
  • Water (any) (1)
    • Water
    • Water (sterilized)
    • Water (infected)
    • Water (poisoned, sterilized)
Disinfected Rags 0.05
Rough Splint (R) 0.15

Weapons

Glass Shiv (R) 0.05
Sharpened Spear 0.50
Hardened Spear 1.00
Broad Spears (R*)
(* Combat skill and sharp edge not needed for disassembly)
1.00
Sling (R) 0.20
Bow: Greenwood (R*)
(* Ranged skill and sharp edge not needed for disassembly)
1.00
Bow: Compound w/Strap (R) 0.01
Arrow: Crude Piercing (R*)
(* Ranged skill and sharp edge not needed for disassembly)
1.00
Arrow: Crude Broadhead (R*)
(* Ranged skill and sharp edge not needed for disassembly)
1.00
Shotgun w/Strap (R) 0.01
Military Shotgun w/Strap (R) 0.01
.308 Rifle w/Strap (R) 0.10
.308 Rifle w/Scope (R) 0.10
.308 Rifle w/Scope and Strap (R) 0.20
.308 Rifle w/Strap, Add a Scope (R) 0.10
.308 Rifle w/Scope , Add a Strap (R) 0.10

Vehicles

Plastic Sled w/Strap (R) 0.01
  • Very Large Rigid Sheet Container (1)
Travois (R*)
(* Mechanic skill not needed for disassembly)
1.00
Shopping Cart (R) 1.00
Box Cart (R) 1.00

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