|This item, location or encounter is not available in the demo version of the game|
off - locked
unlocked - battery
|Value (at 100%):||$10.00|
|Storage Space:||7 x 1|
|Value (at 100%):||$1.00|
|Storage Space:||1 x 1|
Most "aged" of the hand-held devices to be found around in the Michigan wild-lands, a MaBell "Go Fone" cellphone still proves its durability by being also the most commonly found working piece of electronics.
Just like other devices of this type, cellphones need powered batteries to operate and some need to be cracked by laptop equipped with Br1nG software in order for it's contents to be accessed freely. Unlike other, more advanced hand-held utilities, cellphones cannot utilize any applications helpful in the wild and attempts to use it via right-click menu will, instead of accessing program-running encounter, show a status window message, saying:
- This cellphone lacks any noteworthy functions.
When travelling on the world map player may meet a stranger who offered to talk. Choosing to talk to him player will be asked whether 'inbound' or 'outbound'. Answering 'inbound' will result the strange offering a deal for a cell phone 'with paydata on it'. Player could either choose one item from inventory to trade for the cellphone, or to threaten the man and get it for free. Inserting a battery and turning it on reveals the phone actually hold nothing other than a few texts, which could then be sold to the junk market for a few dollars if player has a flash disk on hand. Refusing to talk and choose to kill the stranger instead will not yield the cellphone. It is possible that the stranger is a fraud and is trying to trick scavengers' supplies with inexpensive cellphones.
Engage the stranger again immediately after the trade (or threatening) would cause no battle or hostilities. Instead the stranger would be happy to talk with the player. From his speeches it could be learned that he is somewhat connected to the Zom Zom's. During the second engagement the stranger would also be revealed as a looter.