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This item, location or encounter is not available in the demo version of the game
Cellphone
MaBell 'Go Fone' cellphone (all)
off - locked
unlocked - battery
Stats
Cellphone
Value (at 100%): $10.00
Weight: 0.08 kg
Stack Size: 1
Storage Space: 7 x 1
Cellphone Battery
Value (at 100%): $1.00
Weight: 0.03 kg
Stack Size: 1
Storage Space: 1 x 1

Most "aged" of the hand-held devices to be found around in the Michigan wild-lands, a MaBell "Go Fone" cellphone still proves its durability by being also the most commonly found working piece of electronics.

Just like other devices of this type, cellphones need powered batteries to operate and some need to be cracked by laptop equipped with Br1nG software in order for it's contents to be accessed freely. Unlike other, more advanced hand-held utilities, cellphones cannot utilize any applications helpful in the wild and attempts to use it via right-click menu will, instead of accessing program-running encounter, show a status window message, saying:

This cellphone lacks any noteworthy functions.

The cell phone battery can hold 1 stack of 20 electric charges.

When travelling on the world map player may meet a stranger who offers to talk. Choosing to talk to him, the player will be asked whether he is 'inbound' or 'outbound'. Answering 'inbound' will result in a strange deal being offered for a cell phone 'with paydata on it'. The player can either choose one item from his inventory to trade for the cell phone, or simply threaten the man and get it for free. Inserting a battery and turning it on reveals the phone actually hold nothing other than a few texts which can be sold to the junk market for a few dollars. Refusing to talk and choosing to kill the stranger instead will not yield the cell phone. It is possible that the stranger is a fraud and is trying to trick scavengers' supplies with inexpensive cellphones. This can be turned against the stranger by trading a lower value item that can be easily acquired so close to the DMC, such as a lighter.

Engaging the stranger again immediately after the trade (or threatening) does not result in hostility. Instead the stranger is happy to talk with the player. From his speech it can be learnt that he is somewhat connected with Zom Zom's. During a second engagement the stranger is also revealed as a looter.

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